Category: Terrain raw files download

Terrain tools that affect height, such as Raise or Lower Terrain and Set Heightuse a grayscale texture called a heightmap. Unity represents the height of each point on the Terrain The landscape in your scene.

More info See in Glossary as a value in a rectangular array. It represents this array using a grayscale heightmap A greyscale Texture that stores height data for an object. Each pixel stores the height difference perpendicular to the face that pixel represents. See in Glossary.

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Heightmaps are built into the Terrain, and the values stored in a heightmap define the height of each point or vertex on the Terrain. You can import and export heightmaps into the Unity Editor. This is useful when you want to use real world height data to replicate a landmark such as Mount Everest, or work on a heightmap image in an external editor like Photoshop.

You can also use 3D modelling applications, such as Houdini and World Machine, to generate Terrain, then import your Terrain into Unity as a heightmap. A RAW file uses a bit grayscale format that is compatible with most image and landscape editors. To access the import and export settings into the Editor, select the Terrain component in the Inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values.

More info See in Glossaryand click the Terrain Settings button gear icon in the toolbar. Version: Language : English. Unity Manual.

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Unity User Manual Grass and other details. Terrain settings. Publication Date: Determines how many bits Unity uses per pixel in the imported or exported heightmap. The width of the imported heightmap in pixels The smallest unit in a computer image.

Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel.

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More info See in Glossary. Determines how Unity orders the bytes for each pixel in the imported or exported heightmap. This mainly applies to bit—16 depth heightmaps, and is platform-dependent. Determines whether Unity flips the exported heightmap vertically across the x-axis.Here is a simple to use program to make 3-D sculpted sim shapes from Second Life or OpenSim grids with the terrain map generator by Spinmass.

First, download and unzip the Terrain-Sculpt zip file into a folder on your computer. Enter your Second Life Avatar name and password. You can optionally set the name of the sim to begin in, and optionally set the OpenSim grid as your starting point. Inside this folder is the sculpt map and the Sim surface images, ready to upload to Second Life or OpenSim. This post is very old and is only because of for historial reasons. See this link for more details on alternate methods Here is a simple to use program to make 3-D sculpted sim shapes from Second Life or OpenSim grids with the terrain map generator by Spinmass.

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Double-click and run the program TerrainSculptor. Once you have logged in, the terrain display will update. Click the 'Rotate' button to fill in all the details: You can now log out. Navigate to the 'Save' folder on your hard drive: Inside this folder is the sculpt map and the Sim surface images, ready to upload to Second Life or OpenSim.

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Fred Beckhusenavatar name Ferd Frederix. Contact Sorry, you need Javascript on to email me.Jun Sep Jan Thema weiterempfehlen Druckansicht. Many free. JunSorry for writing in English.

Most are softly undulating hilly landscapes, but also some special landscapes, like mazes.

Heightmaps and Texture Set

The central plaza and landing point has vendors with all available terrains thumbnailed. The surrounding area has sculpt miniatures of the terrains. To the north, the terrains can be test-loaded at full scale in the region MB Sea In the center of that region there is a convenient watch tower with a vendor for both display and download of all terrains.

Welcome, Explore and Enjoy! Re: Many free. JunThanks much for sharing the resource! JunDas sieht ganz klasse aus! Das ist ja eine ganz fantastische Sammlung und super gemacht die Region. Bin ich froh das es die noch nicht gab als ich meine Region einrichtete. JunA big thanks from my side as well! Der Satan is aus Eisen, der Luzifer is aus Blei.

Der Teifl is aus Kupfer, leckts mich am Arsch alle Drei! JunThank you Magnuzis there a way to upload or convert the files as raw? Kind Regards Marga.

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JunSince I had a few questions the last few days, I hereby state that all terrains available in the Metropolis region Terrains, except the default "pimple" island, are originally designed by me, free for non-commercial use, and under Creative Common Attribution 3. In the south end of the central plaza in region Terrains there is now a vendor with all the present terrains in. JunI have added 20 more terrains as. The new terrains are "geometric" ones, suitable for e.

I also updated the title of this post to include. SepI have updated all the vendors and terrain miniatures in the regions Terrains and MB Sea 65 to deliver. There is also a thumbnailed web index for view and download of the. JanThere are now new terrains added to the region Terrains in Metropolis hypergrid. The terrains are soft, hilly islands or continents and released to the public domain, CC0.Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Asset Store Spring Sale has begun!

Unite Now has started! Come level up your Unity skills and knowledge. Come post your questions! Explain like I'm five: Terrain and. Raw Heightmaps. Joined: Mar 28, Posts: Hey folks. I'm baffled. After watching thisI've been experimenting and trying to turn this image Crushing the range with curves removes some of the spikeyness, but I'm still left with what appears to be only a portion of the map rendered in cards of different elevations cool in a retro sorta way, but not what I'm looking for I'm importing at Bit 16, at width x height, Byte order of Windows having exported as IBMwith a terrain size of x y z Can anybody put me right?

Last edited: Aug 29, Reverend-SpeedAug 29, Joined: Jan 21, Posts: Any time you differ the height map size, from the terrain size, anomalies, like shown, will appear. ForceVFXAug 29, Many thanks for the advice, ForceVFX. Unfortunately, while changing the terrain size to better match the map size I used your suggestion seems to show more of the image on the map I think I can see a bit of coastline now?

terrain raw files download

Any further clues? Joined: Apr 4, Posts: 4, Change your Byte order to Mac instead of Windows when you save from Photoshop. Dustin-HorneAug 30, I've set the byte order as Mac when saving from Photoshop, then imported it as Mac. This doesn't seem to change a thing, but I appreciate the input! Actually, I think I've solved the problem! The issue is I'm not entirely sure what I did to solve it.

Uh: I was under the impression that Unity required 16Bit Raw files, but I think at some point in my experimentation, I saved the file as an 8Bit Raw which loaded into Unity mostly without complaint spikey, but roughly the right shape of the country and with that weird card effect, seen above. I figured I shouldn't look a gift horse in the mouth and exported the. I'll be honest, I kinda lucked out on this one. Looking at this, what I think I'll do in future is build a terrain to my required size, add a few arbitrary elevation strokes, save the heightmap from Unity, load that into Photoshop, edit in PS, save and reimport into Unity.

Seems like the simplest way to ensure compatibility and performance.Discussions Sign In Close. Many free. Sorry for writing in English. Most are softly undulating hilly landscapes, but also some special landscapes, like mazes.

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The central plaza and landing point has vendors with all available terrains thumbnailed. The surrounding area has sculpt miniatures of the terrains. To the north, the terrains can be test-loaded at full scale in the region MB Sea In the center of that region there is a convenient watch tower with a vendor for both display and download of all terrains.

Welcome, Explore and Enjoy! Das sieht ganz klasse aus! Das ist ja eine ganz fantastische Sammlung und super gemacht die Region.

Bin ich froh das es die noch nicht gab als ich meine Region einrichtete. Thank you Magnuzis there a way to upload or convert the files as raw? Kind Regards Marga. Since I had a few questions the last few days, I hereby state that all terrains available in the Metropolis region Terrains, except the default "pimple" island, are originally designed by me, free for non-commercial use, and under Creative Common Attribution 3.

In the south end of the central plaza in region Terrains there is now a vendor with all the present terrains in. I have added 20 more terrains as.

The new terrains are "geometric" ones, suitable for e. I also updated the title of this post to include. I have updated all the vendors and terrain miniatures in the regions Terrains and MB Sea 65 to deliver. There is also a thumbnailed web index for view and download of the. There are now new terrains added to the region Terrains in Metropolis hypergrid. The terrains are soft, hilly islands or continents and released to the public domain, CC0. There are also 10 new var-regions for previewing these terrains, linked by teleporters from Terrains.

The terrains are grouped by size and scale, with sizes x m 1x1 regionx m 2x2 regionsx m 3x3 regionsx m 4x4 regionsx m 5x5 regionsx m 6x6 regionsx m 7x7 regionsx m 8x8 regionsx m 9x9 regionsx m 10x10 regionsand scales small, medium and large in details, with so far 20 terrains in each group. The total area of the new terrains corresponds to x regions or km2, and the 10 preview regions corresponds to x regular regions or 25 km2.

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Unfortunately, the 0. This has been addressed in later dev versions, and I discovered that flying along the coastline of a x m terrain without the obstacle of sim crossings is a grand and almost overwhelming feeling in the most recent ArribaSim.

There are now an additional terrains added to the region Terrains in Metropolis hypergrid.MassGIS maintains a comprehensive, statewide database of spatial information for mapping and analysis supporting emergency response, environmental planning and management, transportation planning, economic development, and transparency in state government operations.

Visit the MassGIS website. Browse all MassGIS data layers. X and Y coordinates for the rest of the state are referenced to the Mainland Zone Fipszone License Creative Commons Attribution. Other Access The information on this page the dataset metadata is also available in these formats. They are used as input for the generation of surface models and contours or the orthorectification process of aerial photography. Mass points were collected along parallel scan lines 75 meters apart at variable density as a function of the topography and other ground features.

Spot elevations at summits and in depressions and breaklines along significant linear features were also collected. Distinctions between "hard" and "soft" breaklines were established and standardized to facilitate the generation of contours.

Using the Data To produce elevation rasters, one may take these text files and load into software that can convert "raw" XYZ data to a raster format. One method is to load the file into Microsoft Excel, delete the last two columns, format the remaining three as numbers with the decimals places preserved, add a column header row for field names, such as "X", "Y", "Z" and save in CSV or dBase 4 format.

Select the. Bring the. This will create an "event theme" of points. Yet another approach is to parse the original DTM with scripts and use ArcInfo Workstation to create a TIN taking advantage of the breakline informationwhich then may be used to create a raster lattice.

If interested in receiving copies please contact michael.

terrain raw files download

Record Info. Creative Commons Attribution. English United States.Included in the download are the highest possible resolutions of the chosen texture satellite, street and an 8 bit grayscale heightmap, both as PNG file. With this set its possible to create and edit your own 3D maps in the common 3D programs e. You can also use these high-res images in the Embed 3D Map set to replace the low-res versions.

The loading time will increase afterwards, but the quality and details of the 3D map will appear much better. The size of the download image depends on the resolution of the used screen.

To get the largest possible size, we recommend to use to switch to full screen view when selecting the map section. Depending on the screen resolution the heightmap and the respective texture can reach a size of 4.

The resolution of the 3D map preview is considerably lower max. Texture and heightmap will be exported in the highest possible resolution. Note : The resolution of the maps depends on the map provider.

Working with Heightmaps

Satellite maps are currently available up to zoom level 13z, respectively up to 18z for the US and Europe. Street maps are available up to 18z and Top maps up to 17z. We have no influence on the quality of these maps. Forgot your password? Lost your password? Please enter your email address. You will receive mail with link to set new password. Heightmaps and Texture Set. Grayscale Heighmap 8 bit grayscale PNG file.

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